Here we talk about the long awaited game of the year GTA 4, GTA IV, Grand Theft Auto 4 or Grand Auto IV, whatever we might call it. This game by Rockstar North is due to be released on the 29th Aprill 2008 .
Here are the long list of the ingame feature of the GTA 4
* After the initial load sequence, there are no loading occurrences when entering/exiting buildings or crossing islands. The extent of the no-load-time expectation in the game has also been commented on; a Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."
* Thanks to the new engine, the graphics have been greatly improved in terms of the characters. There are less straight edges on characters and motions seem much more fluid. Rockstar aficionados noted that the game lacked the character's signature hand design, which many of them described as the "deformed lobster claw". This was welcomed by many game critics, who claimed that the Grand Theft Auto series did not graphically evolve as much as other titles had with each subsequent release.
* Details demonstrated how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of pre-written animations, therefore enabling character movements to be more realistic. Rockstar Games announced that Euphoria by NaturalMotion would be used in future Rockstar titles, confirming that Euphoria would indeed be used in the game.
* The faster the player taps "X" (Playstation 3) or "A" (Xbox 360), the faster Niko runs. He does not appear to become exhausted.
* Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random. Players will be able to choose from four different camera views while in a car, including a dashboard view. All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved. When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
* Police artificial intelligence and star wanted levels now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. Additionally, pedestrians can now report crimes such as car-jacking.
* Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions. The flow of pedestrians and traffic will be different depending on the time of day.
* The gunfight system has been reworked to feel natural by utilising a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, the reason being that the combat system in previous games seemed awkward and cumbersome. The player can slide to cover, blind fire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. You can restore health by resting, by using medical kits, and by eating.
* Heavy fire will scar - and permanently destroy - parts of the environment.
* The player will not be able to fly any fixed-wing aircraft, unlike in some previous instalments of the Grand Theft Auto series. However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game. The player will also be able to control boats.
* The player has the option of hailing a cab in order to travel to any address in the city. When riding in the cab, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately. The player will be able to ask the driver to change the radio station by pressing D-pad left or right.
* Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates, playing pool, darts, bowling, eating, and drinking. Niko may become intoxicated by which the character stumbles and the blurry camera bounces about.
* It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.
* The use of mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The phone can be used outside of vehicles to listen to the radio. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 and trick the police to send a dispatch. He can also contact the paramedics and the fire station.
* Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed in a GamesTM Magazine article that Niko can access the internet from various cyber cafes (one of which is called "TW@") in order to upload a resume for prospective employers. According to Dan Houser, there are over 100 accessible, fictitious web-sites within the game.
* Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas.
* It has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.
* There is now an autosave that activates after completing a mission.
* A day in Liberty City is forty-eight minutes long, instead of twenty-four as in previous Grand Theft Auto titles (one game hour lasts two minutes in real time).
* Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will be unable to access all the buildings in the game.
* There's not just one kind of taxi...there are at least four or five. There are not constantly repeated textures on every building...but rather each part of the buildings from brick-to-brick looks unique. There are not motion capture animations for the entire game...but rather there is a unique engine being utilized to give a new and original experience each time.
With these features lets not forget about its new feature, the Multiplayer gamming. However it is clear that it is not got to be a Massive Multiplayer Online Game. It is aiming for up to 16 players, with a possibility of open-ended gameplay and exploring the whole city.
Here's the trailer of the GTA 4 with excellent sound track, I love it, you will too.