Sunday, January 3, 2010

Making your own Mobile Page - TagTag,com


Ever tried building a WAP site for yourself? The best place to make those swanky little sites that load off mobile phones, of the type you've always wanted to make, is at TagTag.com.

A name synonymous with WAP sites, TagTag.com is the one-stop shop for all your WAP site building needs. An online, java based WAP site builder can be accessed from the site.

Once you've created an account, you can browse through all the WAP sites hosted at TagTag.com. You can visit your WAP site at http://tagtag.com/[username]. IT is then tagged under a specification such as "games" or "Personal pages" or you get to choose from 21 other categories.

The WAP site maker has a simple graphical interface like the type you see when composing an e-mail: it lets you change the background image and colors on the site. You can add hyperlinks and images, and make an unlimited number of pages, too. There's no need to learn to code in WAP, WML or XHTML. Each WAP site is alloted 1 MB of Web space, which should allow you to host approximately 30 full ringtones, for instance.

TagTag.com offers a free WAP emulation browser called TTemulator, which can be used from a PC to access WAP sites. THis application can be added to pages of other Web sites too.

The site also offers a lot of free content- a collection of games, wallpapers, and ringtones - from its PC-based web sites.

If you have made any 'made for mobile' websites then do show it to us. If impressive I will showcase it here.

Friday, January 1, 2010

Borderlands - Game Review

Borderlands

The story of Borderlands takes us to the desolate planet of Pandora— a wasteland that proudly assures that it is guaranteed to be your final destination. This story is set in the fringe regions of this planet which is made up of scattered outposts; and it is this region from where the game gets its name. Legend has it that this futile planet is home to the Vault— a place where an alien race has stashed away items that will bring its finder unimaginable riches, fame and power. This fable has attracted corporations, deranged bandits and mercenaries, who have made Pandora their permanent home. To get the party started arrive four heroes of our story on a magic bus that sets them on their quest for the Vault. You get to play one of these four fortune hunters and plough your way through the planet’s unruly denizens to reach your destination. Tagging along with you on this pursuit is a mysterious pale skinned woman with haunting blue eyes; someone who is recognized by some, simply as the guardian angel. The mysteries surrounding her true nature are only surpassed by her motives behind assisting you.

Borderlands


The first order of the day is to gain the trust of some of the locals who can help you find the location of the Vault. This of course entails running a lot of errands for them or even playing the role of an assassin; and this is where the game gets really funny. Most of these characters are based on stereotypical, trigger-happy, incestuous rednecks with loose temper and even looser morals. Even though it is in short supply, whatever little voice acting the game has, it does a great job of injecting some much needed life into the game. It is especially entertaining when the game’s characters start rambling on about some inconsequential anecdote which is quite humorous, although in a demented kind of away. Then there are these helper droids scattered through-out the game world, nicknamed Claptrap. These over-zealous robots often find themselves on the wrong side of a gun and getting them out of the thick often comes with substantial rewards. Claptrap’s character animation, the voice-acting combined with the script, and the overall attitude of these droids makes them one of the most memorable characters in a game. In fact, they have the potential of joining the ranks of some of the iconic characters in the world of gaming; and I would not be surprised to see one of them on the cover of the game’s sequel.

Borderlands


Borderlands game-play elements can best be described as Diablo with guns. This is something that Flagship Studios tried to do with Hellgate: London— the only real difference is that Gearbox has done far better. This game has four character classes: Berserker, Hunter, Siren and Soldier, and thankfully they are not based on RPG archetypes. The developers have done a fine job of mixing typical character traits to define well balanced classes where each of them can hold their own or even lead a party. This is further aided by the games feature which allows you to respec your character’s skill tree at an insignificant cost. You may not find a lot of use for this feature in a single-player game; however it is very helpful while playing online, especially during high-level raids. Even though each character’s skills may favor one weapon over the other; weapon proficiencies are kept open for all classes and even a Hunter can be deadly with a combat rifle. Additionally, there are no class exclusive weapon types in Borderlands, and almost every item in the game can be used by any of the four character classes. This is perhaps the single most noteworthy element of the game’s design, because the choice of one’s playing style is not stifled by any class restrictions. To give you an example, I mostly play Borderlands with the Hunter class. Even though character’s skills make him extremely deadly with a sniper rifle, he can be just as effective with a shotgun or a combat rifle when the situation calls for it. So unlike most other games, a ranged specialist in this game does not feel out of place or vulnerable in tight corridors.

Borderlands


One feature of the game that the developers have been hawking about throughout the time of the game’s release is its weapons generation system. This feature is once again borrowed from the mother of all modern day action role-playing games—Diablo. The game’s weapons system has a list of weapon types and several damage affecting or bonus giving stats. Each time a chest is opened or a felled enemy drops loot, this system will generate items by mixing and matching elements from that table. The type and quality of the drops depend on several factors, like your character level, the enemy’s level or the type of container that is opened. Finally a random element is added to the equation that can simply be described as luck. The adapted system used by Gearbox is of course more complex than the one Diablo II used, because the variables not only affect a weapon’s stats, but they also determine its appearance. The plot in Borderlands is paper-thin, so it will perhaps only be lasting fun if you are like me and go bug-eyed each time you open a high-level chest, or watch oodles of loot falling out of a level’s final boss.

Borderlands


The first play-through takes about 20-odd hours to complete and you can play through the game a second time with the same character if you want to reach the game’s level cap of 50. There are lots of side-quests available in Borderlands and if you pursue them all, the game’s playtime will substantially increase. Unfortunately, the game’s quest rewards and an area’s enemies do not scale well to a high level character and as a result most of the quests are rendered less tempting. I actually abandoned a few quests during my play-through, as the incentive for completing one quest quickly dwindles while you are busy with your current quest.

Borderlands


The multiplayer feature on the PC version of Borderlands uses the Game Spy network. Creating a new account and connecting to their server was a quick and painless experience; not considering downloading and installing two 250MB game patches. I did experience some lag during a couple of sessions; but then again maybe I should not be expecting much until I am stuck in the Dark Ages of bandwidth with a 256kbps connection. The game’s network allows you to even host a private game; something which is highly recommended in case you want to have a proper team based session with some semblance of order. Most of the rabble I encountered online where high level characters running around frantically looking for precious loot. This kind of behavior is not only justified, but also expected, since there is very little else to do once have capped your character’s level.

Borderlands

Overall Borderlands is a pretty tight game and it is a commendable effort on Gearbox’s part to succeed in a genre where many have failed. They have picked the right elements from other games in its category, weeded out most of the issues and packaged all of it in a world designed with a unique anarchist appeal to it. This is not to say that it is a perfect game, as there are a few striking issues with it. Such as, there is a visible lack of variety in enemy types and game locations. Enemy AI is somewhat weak and predictable, and it poses a challenge only when they start flanking. Considering only the main quest, the game also feels pretty short after playing some of the other action role-playing games. For me, the game’s ending left a lot to be desired and turned up to be something of an anti-climax. Lastly, and I know we have been hearing a lot of this lately, but once again PC version seems to have gotten the wrong end of the stick with this game’s port. Using Page Up and Page Down to scroll through text is so last century. These are just some minor niggles and do not take away a lot from what is largely an enjoyable game. At a price about $15, Borderlands on PC is truly a very tempting proposition.

Rating: 8.0/10

Details

Genre: FPS, Action RPG
Platforms: PlayStation 3, PC, XBOX 360
Developer: Gearbox Software
Publisher: 2K Games
Distributor: E-Xpress

Reviewed on PC

Wednesday, December 23, 2009

Assassin's Creed II - Review

When you start Assassin’s Creed II (AC2), one of the messages that flashes by, goes something like this: “we, the developers, have based this game on real-world events and histories and would like to tell you that we belong to, and subscribe to, a varied mix of faiths and beliefs” – the implied subtext being: “so don’t hurt us please”.

Rarely does one play a game that crosses so many lines brazenly and with aplomb: AC2 questions morality, authority, religion, science, our history, our place in the universe, and expertly weaves a tapestry of conspiracy so vast, intricate and complex – connecting everyone from Eve to Jesus, Hitler to Gandhi – that by the time the game is done, only three words come to mind: What. The. F*ck.

WTF did I just play? And: OMG, mind blown.

But that’s not new territory. Games of past have played with gamer’s minds before – Xenogears, Deus Ex, even the better Metal Gear Solid entries – to name a few. What makes AC2 so unique is that it never shoves a point down your throat (*cough* MGS4 *cough*). The game gives you as much as you put in. You can play it as an action romp, you can approach it as an adventure, you can revel in its GTA-like open-world mayhem, you can unlock its many mind-bending puzzles, or enjoy some of the best platforming moments this side of Prince of Persia: Sands of Time. You can do all, or you can do naught but jump from rooftops onto victims’ throats. AC2 succeeds in creating a play-as-you-like experience and should you choose to poke around and nose through the vast tapestry it lays before you -- it constantly rewards you with cool upgrades and nuggets of information.

Nothing is true

I did not think I would recommend this game when I started playing it. AC2 stumbles at the starting point -- falls almost flat on its face even before it begins -- through some awkward 30-odd minutes of uninspired dialogues, characters and setup. The game has something of a curve which is not just relegated to learning the ins and outs of its controls. It starts slow and almost creeps to a point before it hooks you. When the game starts, if you are like me, you will be snorting in derision over the game’s Matrix-like setup (complete with a female version of Tank), or will be laughing at the terrible and almost-stereotypical Italian accent of the characters (the game is set in Renaissance Italy). When the protagonist’s uncle goes “it’s a-me, Mario” (yes, really), one can’t help but laugh out loud at the ridiculous moment of self-depreciation. AC2 even looks pretty bland for a next-generation game. On the whole, it’s a bad first date but stick with her and the game grows on you. Over time you will tend to look past her average looking cut-scenes and bland environments – not to mention the texture pop-outs and screen tears – and come to appreciate her awe-inspiring, meticulous architecture and the ridiculous amount of detail lovingly poured into each of her cities.

Assassin's Creed 2: Architecture

While AC2 can look a bit bland at times, there is no denying the splendid architecture and level design

AC2, perhaps, has the liveliest city-life ever virtualized for a game. Inhabitants perform an orgy of tasks (and given the density of people milling about in an average AC2 city, orgy is just the right word): tilling fields, walking, carrying boxes, performing acrobatics, flirting, talking, pickpocketing, pushing, shoving, sitting on top of boxes and staring out to the sea... The cities are dense and claustrophobic, encouraging you to climb a nearby building and take to the rooftops; to escape. And once you do, you’ll rarely want to climb back down.

Leap of faith

Rooftops are AC2’s soul food. You will be ever-yearning to get on top, excuse the pun, not only to get away from the crowd but also to take in the vista and to explore. Rooftops also offer the game’s core platforming hook. Going from ground-zero to the top of the tallest church is as exhilarating as it is ultimately breath-taking. The controls for platforming are simple – press two buttons, or just one if you don’t want to sprint, and move the analog stick in the direction you want to go. Ezio – the game’s protagonist will automagically climb boxes, jump across poles, run across balconies, leap across roofs, swing across buildings, and so on... as long as your analog stick is true, everything goes almost according to plan. Almost.

Assassin's Creed 2: Leap of faith and platforming

Jumping across rooftops is where AC2 really shines; bar the occasional control hiccups


Here lies the most damning aspect of the game: its controls are not very reliable. They work most of the time but just when you need them the most, Ezio will do something stupid and spoil your run. I’ve experienced Ezio squatting between two elements of a roof instead of pulling himself over and running across; many a times (at least three!) has Ezio leaped to his death instead of to the nearest bundle of hay (when performing the signature- and ironically-named, Leap of Faith move). The controls work 99 times out a hundred. But the hundredth time is invariably when you needed them to continue working, and not spectacularly fail. It’s a case of Murphy’s Law working against you and is the only reason why this game falls short of perfection.

Everything is permitted

If platforming be the soul of AC2, then a sandbox presentation forms its heart. Like a Grand Theft Auto title, AC2 throws several cities at your mercy. Each city is unlocked as the game progresses, and within a city, you are typically restricted to one or more districts; others unlocked yet again over time.

Each city offers a variety of missions – assassinations, chases, stealth, tailing, eavesdropping, smuggling, racing across rooftops, delivering letters, stealing codex pages, hunting for treasures, raiding secret tombs, collecting feathers.

Typically, each successfully completed mission rewards you with money, some unlock new moves and abilities, while a few offer new weapons and tools. Money plays an important part until halfway through the game – after which you have so much, you will literally find yourself throwing money at passing people. Through money you can buy items such as health potions, poison, smoke bombs, throwing knifes; you can upgrade your armour and thus lengthen your health bar; you can also hire courtesans/thieves/fighters to distract or fight alongside yourself. The most important use of money is to upgrade your hometown / villa. As you improve your villa and its surroundings – either, for example, by upgrading the doctor’s or by adding a brothel – your town’s standing grows; more people come to visit, bringing in more money. It’s a positive loop and the first thing you should invest in. Pretty soon, the town will be earning you upwards of 14,000 in virtual cash every 20 real-time minutes.

Assassin's Creed 2: Flying across the city

You can also fly across Venice, oh-so-briefly

The game also borrows a notoriety system from GTA: When you perform tasks which are either too aggressive (like throwing a guard down a building), or too flamboyant (like jumping down a roof to kill a guard), your notoriety increases; pretty soon making you Notorious with a capital N – comparable to the Wanted status in GTA. This is when the authority has it in for you and every guard is after a piece of your hide. Well-meaning though it might be, the system feels a little broken as it’s a small task to bring the notoriety level back down – either via bribes, assassinations of key government officials (ironic!) or the easiest and cheapest means of all – through tearing down your “Wanted” posters. As such it never adds to any tension, as was the probable intent behind the notoriety system. In fact, a lack of tension is a common complaint in AC2.

Where’s the challenge?

Combat in AC2 is a simple affair: a target is selected through the L1 button (note: all keys correspond to the PS3 controller). Once marked, pressing X on the controller performs an attack. You can block attacks by pressing the R1 button. When blocking, X allows you to dodge, the square button starts a counter. While attacking the circle button grabs the enemy after which you can headbutt using the triangle button, or kick in the groins using the X button. It might seem confusing (and there is a very real chance that I made a mistake in laying down the control options) but once you have the controller in your hand and understand that L1 is an attack modifier and R1 the defence modifier – it all falls into place. Promise.

Combat boils down to a lot of blocking and countering. You can also go unarmed, in which case R1 and countering will disarm the opponent giving you a chance to one-hit kill them using their own weapon. Broadly speaking there are four types of melee weapons – small weapons (the knife variety), small swords, spears and its ilk, and hammers and blunt weapons. Ranged weapons are throwing knifes, a gun of sorts (worst gun ever in a game!), and the all-too powerful smoke bomb which can render a large group of enemy helpless and victim to your sword. You can also buy/unlock some special moves such as throwing knifes at multiple enemies or throwing sand to blind your foes.

Assassin's Creed 2: Disarming an opponent

Disarming an opponent and then stabbing him through the heart using his own sword is more enjoyable than it should be

The system is such that you never feel threatened by an encounter. Sure, a combat situation might be a tough one to crack, especially when surrounded by a group consisting of axe-wielding brutes and spear wielding, err dudes. But you know you will make it through, if not through skill then through chugging down potions. You never feel challenged or threatened during a fight.

Outside of combat, the platforming is key. Here you will feel threatened but only because of the aforementioned “Enzio could do something stupid any moment now” phenomenon thanks to the none-too-reliable controls. There are some incredible levels though – the secret tombs you need to traverse and defeat offer plenty of challenge and of the right type. You will look forward to these but alas there are only a handful of them in the game. Moreover, these tombs are entirely optional (it would be a shame if you skip them though). Another optional element, but one which requires a fair degree of mental acumen is glyph-hunting. All throughout the cities, glyphs tag some key structures.

Assassin's Creed 2: Weapon type blunt

AC2 offers a variety of weapons. It’s hammer time here; you can’t touch this

These glyphs must first be found (plaftorming) and then be solved (brain-teasers). Each glyph offers puzzles ranging from jigsaw-like complete the picture, to cracking a code.
On the whole then – unless you adamant on completing every aspect of the game, you will find little challenge in AC2, outside of a few moments of frustration.

The verdict?

AC2 does away with the mission structure of the first game. For the most part, it’s for the good but where the first entry ended an assassination with a long “confession” from the murdered party, AC2 leaves Ezio to do all the talking. It’s a small detail but you do miss the back story of your target and the reasons why he did the things he did which led to his assassination... Similarly, the pace at which an assassination takes place is less than ideal. In the first game the crescendo built up to an assassination and then the game played you out as you sought cover and refuge from the now-on-high-alert-guards. AC2, for the most part, ends a mission after you kill your target. There are a few missions which call on you to escape after an assassination, and kill a multitude in your wake. And frankly, these are the most fun. So while AC2 adds a whole lot to the first game’s formula – yes there is a lot to do – it also takes away some aspects that made the first outing enjoyable. Another small niggle: that “whole lot to do”, is rewarding for the most part. AC2 should have offered better rewards for two of the most mind-numbing hunts though: (1) hunting all the feathers, (2) opening all the chests. The reward for the former is a pathetic cape, while you won’t even care to complete the latter since frankly you have so much money half-way through the game that yet more money is not incentive enough.

These issues, a lack of persistent challenge, and the occasional control problem mar an otherwise excellent experience.

Bottom line: We strongly recommend playing this game. It’s one you must experience in the year 2009. If you don’t have a console, pick it up for the PC next year. But play it, you must.

Play it to experience the awesome architecture, play it to leap four storeys down and to kill two guards at once, play it to mow down a group of people under your horse, play it to hide bodies in bundles of hay, play it to poison a guard and watch him flail to his death, play it for the stupid Italian-English accent (it grows on you), for the amazing conspiracy theory the games weaves around you... if for nothing else, play it to experience the most satisfying 30-final minutes a game has to offer. It will blow your mind.

Assassin's Creed 2: Dual kill using dual blade

Can you say no to this?

Rating: 8/10

Details
Genre: Action Adventure
Platform: PS3, Xbox 360, PC (2010)
Developer: Ubisoft
Publisher: Ubisoft
Distributor: e-Xpress


Sunday, December 20, 2009

Grooveshark.com - Listen to Free Music!

http://www.grooveshark.comLately I landed into this superb website for listening to free Music. Sorry to be late, as it had been into the web since couple of years.

* Grooveshark is used for searching, streaming, and uploading music free of charge.
* The iTunes like interface makes it eye-candy and also easy to use.
* There is a huge database of songs in its collection. Like 7 millions and increasing!
* Users can upload their own library of music.
* Users can save their favorite songs, albums and playlists and access them from any PC on the web.
* Users can view the libraries, favorites and playlists of other users.
* The site offers one-click widgets for embedding a song, album or playlist to Twitter, Facebook or StumbleUpon. So sharing with friends is really easy.
* Unlike other music applications it recommends songs based on the similarities in people’s profiles and favorites.
* The process of streaming could not be easier: you simply browse to the site, enter a term in the prominent search bar which takes centre-stage, and press play. Albums or individual songs can be listened to; some albums have limited content, but some well-known ‘records’ are represented accurately.
* If you wanna download a song then you need to pay about $0.99 per song.
* Registration is free and is not required to listen to music on the site. Registration is required to save songs, albums and playlists and to save favorites or embed widgets to Twitter, Facebook or StumbleUpon.