Tuesday, December 15, 2009

Mass Effect 2 Preview!

Mass Effect 2

Last in the line-up of EA games we got to sample is arguably the most anticipated of the lot – Mass Effect 2. Once again, the build on showcase is the demo from this year’s E3. This was a very short demo with about 20 minutes of game play, which included a couple of NPC conversations and an enemy encounter.
Mass Effect 2

The demo starts off with Shepard and his crew just outside a pub on what appeared to be an alien planet. Traversing through the location, you eventually encounter Garrus Vakarian—the Turian party member from the first Mass Effect game. This counter eventually leads to a battle in which you and your party have a clear advantage from a vantage point, while waves of enemies attempt to crossover a bridge to reach you.
Mass Effect 2

This revealed (or rather confirmed) two of the most striking changes in the game, so far. Weapons now have limited (and collectible) ammo system, which has been used to replace weapons heating system from the first game. Second significant change is the health system which now automatically regenerates over time, effectively eliminating need for bio-gels seen in the first game. Another noteworthy change is additional character animations, especially with the cover system. The battle in the demo was too short and frantic to decide if the additional animation has an effect on actual game play.
Mass Effect 2

Visually, the game looks just like the last one—barring absence of texture pop-ins, which was one of the major technical issue last time around. Now, let’s just hope that the denizens of Mass Effect universe have gone ahead and upgraded their elevator systems with something quicker. The game’s European release is slated for late January next year—so it should hit our shores in early February, 2010.

Sunday, December 6, 2009

The Smile Effect - Today You Smiled

http://todayyousmiled.com/
I don't know what got into my mind and I am posting about this website (blog actually). Its just like I feel great. Surfing this blog is a very good relaxation for me you know, all the time hooked into the internet, facebook. Its just another crazy enjoyable thing about internet you get recharged by new things that comes up.

Ok about the website
Have you ever stopped someone, asked them to smile… then later thought how you may have impacted their life?

I have, and it is a great feeling. I take pictures with my camera of people at random in my town then post them here on my blog.

I give them my card which has the url and tell them to check it out in a couple of days. It is a great feeling.

I hope you can appreciate the bigger picture I’m trying to show… that the only thing separating my smile and their smile is the camera.

Two complete strangers bonding only for that given time for the sake of the others benefit.

Just think about that….
As written by author! I need no more to explanations that this blog has pictures of peoples (anyone, strangers) with smile on their face. I loved the theme of the blog; by watching other smile it also can make you smile.

You know I just can't get the correct word for this blog's idea. This is a brilliant idea.

Although, you can also have your pictures (smiling ones) posted in the blog. Just send your photo entire album of pictures to rob@todayyousmiled.com with a brief description of your photo. Then he ( the blogger) will email you when your pictures are posted in the blog.

Keep on smiling and show your smiling faces to everyone.

Thursday, December 3, 2009

Dragon Age: Origins - The Review

Dragon Age: Origins has a lot riding on it. It has been one of the most anticipated games for me, since a few years now. Although I try not to expect too much from a game, I was expecting something special with Dragon Age, owing to its relentless positioning as a "spiritual successor" to the Baldur's Gate series. Baldur's Gate is generally renowned for two things -- its challenging and strategic combat system and its engaging storyline. At the very least, therefore, I was expecting a good combat system and a refreshing, or at least gripping, storyline.

The Blight
Dragon Age: Origins
The Dragon Age universe borrows ideas and culture from various fantasy worlds: Dungeons & Dragons, Dark Eye, and of course mother of all fantasy inspiration – the literary and adapted works of Tolkein. Origins introduces us to this universe through its denizens, their culture and their religion – to that effect the game deals with a phenomenon called the Blight. According to the religious beliefs of the humans of this world, their god, the Maker ruled the world from the Golden City. On behest of the Old Gods, the Tevinter Imperium laid siege to the Golden City in an attempt to usurp the Maker's throne. The siege was a failure but it left the city corrupted; so the Maker banished them for this transgression. Those corrupt are referred to as the Darkspawn and when they return in large numbers led by a corrupted Old God, you get the Blight. This is where an order of elite warriors called The Grey Wardens come in – a response to the threat. You, of course, play one of these wardens.
Be yourself; or not
Dragon Age: Origins
You can choose from three archetype fantasy races – Human, Elf and Dwarf. Humans and Elves can choose between fighter, rogue or the mage class; whereas dwarves can choose either the fighter or the rogue class. In the Dragon Age universe, Dwarves do not get to be mages as they are racially resistant to the effects of Lyrium – the fuel of magic. After choosing your race and class during character creation, the process requires you to select your background story; which in turn determines the "Origins Story". Various combinations of race, class and background yields six unique origin stories.
After customizing you character's appearance, the next stage of character creation is assigning points to your character's six different attributes – strength, dexterity, willpower, magic, cunning and constitution. The starting value of these attributes is factored by your choice of race and class. The next stage in character creation process is selecting starting skills, followed by picking talents (or spells).
The fighter and rogue class have acess to special abilities categorized under talents; whereas mages have acess to a pool of spells. In addition to this, all the classes also have access to another set of abilities called Skills. Talents and Skills are multi-tiered, categorized abilities, which in most cases directly affect the combat prowess of the fighter and rogue class. Mages on the other hand do not use Talents and instead they have access to a set of magic spells.
Of winning friends and influencing people
Dragon Age: Origins
The background and race selected during the character creation will determine your social standing in the game world. This subsequently affects disposition of the world towards you and will also offer a suitable starting point for your game.
A common thread connects the six unique Origins stories: each will invariably lead to an encounter with a veteran Grey Warden and your recruiter. Without spoiling the game for you, the main quest in the game is that as one of the few surviving Grey Wardens in the area, you need to garner support against the Blight from humans, elves and dwarves. Joining you on this venture is a group of ten other adventurers that form your party of companions; however the maximum travelling party size is limited to four.
There is no morality (alignment) system is Dragon Age; however you will face choices that can be placed within a spectrum of good and evil. As seen in games such as Knights of the Old Republic and Neverwinter Nights 2, there is also a measure of your character's influence over other party members; your group’s behavior towards you will be based on an ‘approval rating’ which factors in both your influence on them as well as the decisions you make when faced with choices, as you adventure. A low rating with a party member will cause him or her to leave your party and in some cases even turn hostile. On the other hand, a high approval rating will give that party member a bonus to one of their attributes. You can also win a party member’s favour by completing their personal quests, or by giving gifts that are found in the game as loot, treasure, or bought from merchants.
Hard to the core
Dragon Age: Origins
The effort it must take to create a tactical combat system is quite evident with Dragon Age. Battle terrain plays a significant role in combat tactics, and along with a combination of skills, talents and spells, the combat system offers a wide variety of options to form a winning strategy during hostile encounters. Spells use the caster's pool of magic energy (or mana) and they come with cool-down timers. Similarly, Talents also have a cool-down timer and they use the character’s stamina instead of magic energy. There are also persistent spells and combat skills that reserve a certain amount of mana or stamina respectively.
I finished the game with a character at level 20 by pursuing the main quest and completing a handful of side-quests – this is not nearly enough to acquire all possible Skills, Talents or Spells. Effectively, you will need to decide on a particular style of play very early in the game and then focus on skills and spells accordingly.
Dragon Age: Origins
Each character class receives one point at level 7 and another at level 14 to select up to two specialization classes. There are four unique specialized classes for each class and they need to be unlocked by reading books or finding trainers, often with quests attached to them. These open up even more interesting options with character builds and overall combat strategy.
Another layer of depth is added to the combat system through implementation of spell combinations. Casting spells in a certain order (or combination) will yield additional benefits, like increased damage. It is quite unlikely that you will be able to explore all these possibilities in a single play-through, so this works as an incentive to replay the game.
The specialized classes that you unlock are carried over to all subsequent play-through. This coupled with a better understanding of the game world, combat mechanics, and items, should help you create a stronger, more focused character build from an early stage. A word of caution – the game dictates a greater level of patience and investment of time that we are generally used to.
Some enemy encounters, especially tougher ones may require you to reload the game a few times to rethink your strategy and approach. To slightly digress: the game recorded my total play time at over 60 hours with only 40 percent of game completed! Levelling may thus be perceived as quite slow after the first four or five levels as after spending 60+ hours in the game, my character was just level 20.
This much can be said about the combat system in Dragon Age Origins: those who revel in a tactical approach to encounters will enjoy playing this game. Origins is unlike any recent Bioware game when it comes to the game’s mechanics; it’s hardcore.
So far so good. The Dragon Age universe does not offer anything revolutionary or even unique; however the game’s designers have done a commendable job of adding a new level of depth using well-known building blocks. While the game comes quite close to delivering on its promise of old-school tactical combat; it disappoints on the story front.
Meet the new plot, same as the old plot(s)
Dragon Age: Origins
The one thing that stood out for me with Baldur's Gate 2 was its main plot – it was both personal and epic. Dragon Age can be summed up as clichéd. It offers the tired storyline of saving the world from imminent destruction. There are instances of déjà vu with the main story and it often feels like old wine in a new bottle. The developers have certainly experimented with presentation and have approached aspects that are RPG staple; the game feels refreshing at that. I believe that with role-playing games, what leaves a lasting impression is your *role* in the game world and how you fulfill that role or achieve your objective.
All the dialogues are spoken, so it spares you from reading reams of text and also makes the overall experience more immersive. However, this is hampered by repetitive and irrelevant character animation during conversations. There also appears be to lack of variety with NPC models as you often encounter characters with striking resemblance to each other.
Technically the game is certainly an improvement for Bioware; however it is not without problems. I experienced consistent system crashes while on the inventory screen. There are a few quest related glitches and crashes that had me scouring through various discussion forums. The game patch and the official support forums were of little help; thankfully this was offset by active community based forums and wikis.
Conclusively, Dragon Age Origins is a pretty good game; however in its endeavor to succeed Baldur's Gate-- it is a battle only half-won.


Rating: 4.25/5

Details:
Genre: Role-Playing Game
Developer: Bioware Edmonton
Publisher: Electronic Arts
Platform:PC, PlayStation 3, Xbox 360

Tuesday, December 1, 2009

Call of Duty: Modern Warfare 2 - The Review

Call of Duty: Modern Warfare 2 header
The movie and video game industries are increasingly being seen as competitors in the entertainment sector. With Call of Duty: Modern Warfare 2 grossing over $550 million in the first five days since its launch – eclipsing the latest Harry Potter’s $394 million and The Dark Knight’s $203.8 million – it is no wonder that a lot of analysts and investors are banking their money on video games.
But what most outsiders and non-gamers fail to see is that video games have increasingly become cinematic experiences by themselves. The original Call of Duty: Modern Warfare was incredibly engrossing, and befittingly called by many as an ‘interactive movie’. Bioshock put an amazing storyline in an eerie setting, building ambience and atmosphere for a player – it was like living out a movie. Splinter Cell: Double Agent gave the player moral choices, dictating the path that the story would take. And Uncharted 2: Drake’s Fortune had graphics and voice-acting that would have made the animators at Pixar proud.
Beyond all its controversies, critical acclaim and box-office success, Modern Warfare 2 furthers this concept of ‘interactive cinema’. Developer Infinity Ward (IW) has made what could best be termed as a socio-economic experiment, seeing how far anyone can push boundaries when the audience is directly interacting with a movie and assessing the viability of producing big-budget games over larger-budget movies. On both counts, IW has a winner on its hand with Call of Duty: Modern Warfare 2.
A COMPELLING EXPERIENCE
At the very base of good cinema lie good direction, good acting and a good plot. Of course, there are several other elements that go into making a high-quality production, but these three core features are of paramount important.
The storyline of Modern Warfare 2 picks up where the first one left off, recapping the events in a title sequence. While there is nothing spectacular in the plot, it’s still an imaginative take on how the next big war could happen: an American mass-murderer in Russia gives Kremlin the opportunity to go for all-out battle.
Call of Duty: Modern Warfare 2
Over the course of the game, there are several plot twists, intriguing sub-plots and some amazing character-development. The player alternates between the role of U.S. Army Ranger Pvt. James Ramirez and an agent in a multinational special ops unit, named Sgt. Gary ‘Roach’ Sanderson. In your journey, you will meet popular characters from the first game – such as ‘Soap’ MacTavish – and encounter interesting new ones, like a covert agent who goes by the call-sign ‘Ghost’.
The voice-acting for all the characters is top-notch, and you will rarely find better performances in the world of video games. The quality of voice-acting can make or break the suspension of disbelief that is essential to letting yourself get immersed in a game, and Modern Warfare 2 does not let that drop for a second.
The essentials of your objectives in the game are quite clichéd: proving America’s innocence, finding the truth behind the entire war and administering justice. Yet, the way Infinity Ward has handled these tried-and-tested elements is what makes MW2 such a special treat.
Call of Duty: Modern Warfare 2
WHAT? THAT’S NOT REAL?
Delivering a cinematic experience through a video game can never be an easy task. The biggest obstacle to this is the graphics element. A video game is competing against a live-action film, so it always starts off with a disadvantage when it comes to realism.
The first Modern Warfare caused a lot of jaws to drop with its breath-taking visuals. Indeed, no one can forget the camouflage part of the level in Chechnya. And yet, Modern Warfare 2 (MW2) manages to outdo its predecessor by miles, with both giant leaps in graphics technology and small tweaks in the way elements are portrayed.
Call of Duty: Modern Warfare 2
The characters and their movements, the textures, the guns and vehicles, the art – Infinity Ward has created a visual feast for your eyes. It’s not often that you will find yourself stopping in the middle of a bridge to admire the view, let alone when there are enemy patrols on your tail and you are trying to keep a low profile.
The lighting and smoke effects in the game have no parallel; from dim light to bright, everything looks just perfect. The snow-based levels even have spots that reflect the light harshly, causing a bit of snow blindness.
Call of Duty: Modern Warfare 2
Yet, it’s the attention to detail that always grabs you in MW2. A soldier standing for a long time shifts weight from one foot to the other; when sneaking up on someone through bushes, the squad leader ahead of you slowly moves a fallen twig aside lest it snap under your feet and give away position; and the blood splatter when you are hit by a bullet looks frighteningly real!
Modern Warfare 2 is still no substitute for live-action, but there is not another game around which has come as close. And at times, that’s a good thing…
THE CONTROVERSIAL AIRPORT MASSACRE
For the past few weeks, the world has been debating the inclusion of a controversial scene in the game, where you play as a terrorist. The elevator doors at an airport slide open, you step out with three of your partners and proceed to mow down everyone in the building with your loaded guns.
Call of Duty: Modern Warfare 2
Now, this isn’t the first time that a terrorist act has been depicted on screen, or in a video game for that matter. And with games like Carmageddon and Grand Theft Auto, it’s also not the first time you are killing civilians and innocent cops. What is different, though, is that you are playing it from a first-person perspective with this amount of realism. It’s your choice whether to shoot someone or not, and whether to put anyone out of their misery; but the game’s realism goes against MW2 here. It’s almost like the Uncanny Valley effect.
The unsettling aspect of this is really the fact that it’s played from a first-person perspective. You aren’t able to see a third-person character of Tommy Vercetti or Nico Bellic that does the shooting. Even in first person, while you play a character, the other terrorists don’t refer to you by a name, but only by the second-person pronoun of ‘you’. Small things that make a huge difference!
How you look at Infinity Ward’s intentions in including this scene will define your take: It can be looked at as art, pushing a gamer to challenge himself and view a dark side he wouldn’t want to go voluntarily; or it can be looked at as a cheap publicity stunt, garnering ample media and public attention with a controversy that is bound to lead to more sales. What you cannot deny, though, is that this is a scene you won’t be forgetting soon.
SOUNDS GOOD
What you will take back with you from the airport massacre are the yells and screams carrying above the deafening noise of the gun-fire. The audio element is so critical to the experience of Modern Warfare 2 that it needs to be mentioned separately.
While game-defining tunes have been around for a long time now—Mario’s theme comes to mind first—they are not often crucial to the gameplay. But when you are making a cinematic experience with a game, the background score and the sounds you hear are what will get a gamer’s adrenaline pumping.
Call of Duty: Modern Warfare 2
Infinity Ward went all-out in this department, hiring renowned multi-Oscar-winning composer Hans Zimmer for the game’s soundtrack. Zimmer strongly believes that video games are a medium for art, and his efforts show through. A fast-paced score while battling multiple enemies in an urban slum makes you instinctively hold the button to sprint; flat, deep notes greet you when you are looking down the scope of a sniper rifle.
And yet, all of it is so wonderfully gelled into the background that it never dominates the gaming experience, instead only adding to the ambience. These are the little things that add an X factor to a movie and make it great, and Zimmer couldn’t have done a better job in a Steven Spielberg production. The sound that comes from the gun you fire is just as important as the feel of the gun, and MW2 knows that.
Call of Duty: Modern Warfare 2
FEELS JUST RIGHT
The ‘feel’ of a game is talked about often in reviews. It’s an unquantifiable and largely inexplicable term, yet one of the most intuitive aspects that everyone understands easily. This appeal to a base instinct is a remarkable aspect of video games – one that is often experienced with music but not as often with cinema.
There is a ‘feel’ to an iPhone that makes it cool; a ‘feel’ to a Led Zeppelin song that makes it tight; a ‘feel’ to Pavarotti that makes him commanding; a ‘feel’ to a Mercedes that makes it classy. To appeal to this core aesthetic is beyond just difficult, and every instance of anyone or anything doing that is celebrated time and again.
Call of Duty: Modern Warfare 2
Modern Warfare 2 packs a punch. It delivers great highs and sombre lows; it gets you involved and makes you care; it challenges your skills and wit; and overall, it goes beyond being just a game. Play the game for its incredible bridging of cinema and games. Play it for its amazing action sequences and addictive gameplay. Play it for the incredible visuals and the inspired soundtrack.
But beyond all that, Modern Warfare 2 has a solid ‘feel’, and that alone makes it a game that no one should miss out on.

Rating: 4.5/5

Details:

Genre: First Person Shooter, Action

Developer: Infinity Ward

Publisher: Activision

Platform:

PC, PlayStation 3, Xbox 360